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1. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Jacques Cayton II wrote: Shield extenders need lower cpu/PG and enhanced need to be up to 44. ( I personally think that shield extenders need a slight hp increase since a basic plate has a ton more then a complex extender). Regulators are fine...
- by Heinrich Jagerblitzen - at 2014.06.10 19:01:00
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2. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
D3LTA iKidd'YuNOT wrote: We have a poor amount of cover available in most engagements. While away from cover we pretty much sustain constant fire which give our shield no time to even start healing. This coupled with the fact that you have alot...
- by Heinrich Jagerblitzen - at 2014.06.10 18:46:00
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3. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Godin Thekiller wrote: you guys clearly don't understand what in the hell a tweak is lol Actually, its about time we start migrating away from the ignorance that "tweak" must mean "small". This notion is arbitrary, misinformed, and if we cat...
- by Heinrich Jagerblitzen - at 2014.06.10 18:36:00
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4. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
CCP Rattati wrote: 6) Game Modes - Removing Vehicles from Ambush AND increasing ISK rewards to allow players to use more expensive gear I think this might warrant closer examination of the current environment in the wake of the large blast...
- by Heinrich Jagerblitzen - at 2014.06.09 12:35:00
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5. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Rabbit C515 wrote: after eliminate range progression, does it worth to invest so much more CPU/PG to use prototype weapon as it only give you a small DPS increase? Is this a problem? Players have been frustrated by the power gap between stan...
- by Heinrich Jagerblitzen - at 2014.06.09 12:20:00
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6. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: 1) Eliminate range progression of all rifles. It's unnecessarily complex and very hard to balance dps over range with overlapping bubbles. Therefore, all Standard and Advanced weapon will have the effective range of the matc...
- by Heinrich Jagerblitzen - at 2014.06.09 12:17:00
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7. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
ZDub 303 wrote: The math looks great for a corp already in PC but for corps that are not.. its pretty much impossible to get in... I hope you realize that now that you've said this, some corp is going to go out of their way to prove you horr...
- by Heinrich Jagerblitzen - at 2014.05.27 09:15:00
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8. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Dust User wrote: How are corps suppose to make the ISK to buy the new and improved 45,000,000 ISK clone pack? And before someone chimes in with taxes, give me a break. It would take months to bring in that kind of ISK from taxes. How are co...
- by Heinrich Jagerblitzen - at 2014.05.26 21:05:00
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9. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Tallen Ellecon wrote: This is what I've wanted for awhile, but I think the clonepack price is still too high for someone hoping to get into PC for the first time. I think the price should be reduced for corps who own no districts. As with th...
- by Heinrich Jagerblitzen - at 2014.05.26 20:36:00
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10. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Shepherd Grey wrote: Losers obviously take huge losses, but let's assess the winning team. Avg payout per player under current system = roughly 1 mil Under new hotfix system = roughly 2 mil Avg. PC suit cost = roughly 150k (lowball figure) #...
- by Heinrich Jagerblitzen - at 2014.05.26 20:24:00
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11. Immediate OBs in Planetary Conquest games - in Feedback/Requests [original thread]
Just to clarify, I was in no way implying that PC is just fine or anything like that. Obviously district locking is ****ed and needs to be fixed, obviously PC is generating too much isk and dumping it into the economy, and obviously we have an orb...
- by Heinrich Jagerblitzen - at 2014.02.14 01:06:00
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12. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
Garth Mandra wrote: Whatever CCP does there's going to be rage about BPOs. Eventually they'll just have to bite the bullet and do it. If they sweeten the deal somehow then it could be tolerable. This. The problem isn't the loot, the problem...
- by Heinrich Jagerblitzen - at 2014.01.28 12:06:00
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13. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
I'd prefer even more to pay to change my racial avatar and starting BPO suits. But yeah, would be neat to convert some of the prize stuff I don't use into something valuable. I'm convinced though that the longterm solution here isn't as much to...
- by Heinrich Jagerblitzen - at 2014.01.28 00:45:00
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14. [Request] Give Minmatar scout hacking bonus - in Feedback/Requests [original thread]
This makes a lot of sense. +1
- by Heinrich Jagerblitzen - at 2014.01.11 21:06:00
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15. [Request] Convert Flaylock into a proper A/V sidearm - in Feedback/Requests [original thread]
Alam Storm wrote: i love this idea but to make sure its AV only maybe give it 300 damage per shot thats 900 damage before having to reload and a quicker targeting system then the Swarm launcher so swarm launchers do more damage per shot but...
- by Heinrich Jagerblitzen - at 2013.12.17 19:14:00
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16. [Request] Convert Flaylock into a proper A/V sidearm - in Feedback/Requests [original thread]
Thurak1 wrote: If you really want it to be just AV take away its dumbfire capability and make a VERY short lock on time and since its a sidearm give it a max range of 100 meters. Pretty sure this is also a possibility. I believe the reason i...
- by Heinrich Jagerblitzen - at 2013.12.17 10:40:00
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17. [Request] Convert Flaylock into a proper A/V sidearm - in Feedback/Requests [original thread]
Cosgar wrote: Make the standard anti-infantry with the capacity for light AV and the breach the opposite. I'd be down with something in between like this, too. I don't really share Aeon's fear about blending the two, what interests me the m...
- by Heinrich Jagerblitzen - at 2013.12.17 10:07:00
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18. [Request] Convert Flaylock into a proper A/V sidearm - in Feedback/Requests [original thread]
Alrighty everyone, here's an idea I've been mulling over in the wake of the 1.7 changes, would love to hear what everyone thinks. Note that this is just my personal suggestion, I am not speaking for "The CPM" here (at least not yet, we'll see how ...
- by Heinrich Jagerblitzen - at 2013.12.17 09:51:00
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19. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: My personal experience while using an alt... DAU Scrambler at point blank into the rear panel of a HAV with no active modules was less than 25%. Same scrambler at optimal aimed at a heavy forger/HMG head was over 160% ...
- by Heinrich Jagerblitzen - at 2013.12.04 17:36:00
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20. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
My thoughts are this - its a clever idea and works to some degree, and I really don't mind giving infantry a disclaimer (which is what this would be, a "you don't get to complain now cuz laser") so that I could resume blapping them in one hit anyw...
- by Heinrich Jagerblitzen - at 2013.12.02 03:38:00
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